You’re such a nerd B. vol03: Lets talk about deep things (like Depth Textures)
May31

You’re such a nerd B. vol03:
Lets talk about deep things
(like Depth Textures)

  DISCLAIMER: As previously stated, these are dev tutorials and blogs, created mainly for fun and research. Some of it you might find useful, and some of it might be terrible. I had to investigate and concoct some solutions without really knowing if there is a more efficient way to solve the problems, so if you know better, let me know. In any case, I hope someone finds this useful 😉 Ok! I’m late! But I think that’s...

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You’re such a nerd B. vol02: Multiple Cameras and Shader Magicks
May22

You’re such a nerd B. vol02: Multiple Cameras and Shader Magicks

  DISCLAIMER: As previously stated, these are dev tutorials and blogs, created mainly for fun and research. Some of it you might find useful, and some of it might be terrible. I had to investigate and concoct some solutions without really knowing if there is a more efficient way, so if you know better, let me know. I hope someone finds this useful 😉 I said I’d be back! And although I tend to take longer than I...

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You’re such a nerd B. vol01: Procedural Geometry in Unity
May12

You’re such a nerd B. vol01: Procedural Geometry in Unity

  DISCLAIMER: This is a dev blog, which means the topics here could be a bit dry, I might ramble a wee bit, I’ll probably show some messy code that will definitely require improvement, and I will experiment with UTTERLY USELESS stuff. This is me playing around with things that I may not fully understand yet, and I’m definitely inviting anyone who knows better into the conversation. I also hope it can help out some...

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Back Home & The Future.
Apr22

Back Home & The Future.

I’m not gonna lie, I’ve been home for a while now. But with everything that has been happening, I’m just now getting up to speed. Once more I must apologise to people from GDC who I’ve been planning to write to but still haven’t been able to. It is an exciting time, Engines are coming out, devices, plugins, so many options!! I’ve been playing around with Unreal 4, which quite frankly looks...

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Travelling and Planning
Apr04

Travelling and Planning

So GDC has been  over for a while, but I am still not back to my safe creative space. Instead, I’ve been travelling around. Canada was very nice, It’s the first time I’m on a snowed up city like Montreal, and once you get past the negative temperatures, it is really a fantastic place. It reminds me much of my much missed Melbourne. The motives of this trip are not really business, although I did get to drop by...

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