This week at Raptus Games

Lately in my life, I’ve been realizing that time has been passing faster, or that I’ve been seemingly achieving less in the same span of time. I suppose this is a pretty common happening though, with the momentous age of 30 (which I’ll be reaching this week) my own mortality becomes increasingly evident. So I’ve been planning to post an update for a while, and haven’t been able to get around to actually doing it, but I’ve decided I won’t let it slide anymore, so I’m doing it NOW!

Sure, it looks silly from the outside (although I think I looks pretty sexy anyway)

Sure, it looks silly from the outside (although I think I looks pretty sexy anyway)


Well beyond that melancholic realization, we keep working! And there are many new trinkets for us to tinker with!

  • First off, just for training purposes, we are porting and heavily improving our iOS(smash hit/ not really) Tap & Blast, to the psVita, with the fancy shiny devkit the folks at Sony lent us. We’re aiming to complete that by the end of the year, so watch this space closely.
  • Also, as you may know we have acquired and finally received our future social dystopian device, the Oculus Rift DK2, and after the initial kinks, I have to say I’m quite impressed at it’s responsiveness and effectiveness. Now we’re investigating the performance/quality of the tracking and overall engine capabilities between Unreal 4 and Unity…
    Before we make up our minds though, we are waiting for the release of Unity 5.
  • If you’ve been around for a while, you probably know that we have been working Happy Music, an interactive pop-up book for very young audiences designed for the iPad. Sam has done some sweet sweet animations for the characters, and it’s coming together great. So yeah! that’s looking cool, and it’s nearly finished.
  • There are also a few more projects that we haven’t yet established, but are making some advances on, we will let you know how those go when the time is right.

And what else?
this weekend I was at Videogame Extreme workshop, a gamejam that took place here in Chile made by a bunch of organizations and companies. I signed up as a tutor, but accidentally got pushed into helping out a team who was short of people, but they eventually decided to bail, so I ended up just tutoring other groups that needed help with Unity, and that was actually a lot more entertaining.

that's all I managed to make before our Gamejam team dissolved.

that’s all I managed to make before our Gamejam team dissolved.

Some games presented were actually really cool, although none of them were really finished by the time the event was done.
If i get a hold of them, I’ll share them with the permission of their creators.

Anyhow, I will keep on truckin, so that the execution follows the plan… yeah… sounds like a plan.

PS: I’m an idiot, and while I was formatting my computer, I forgot my Dark Souls 2 Save file was not stored in the cloud (Don’t believe in the cloud). So my soul lvl 200 wizard is gone… I mourn his passing, and I struggle to go through the ordeal to get another character up there ever again. Oh well.


Author: Bernardo

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