Long time no news.
Well first of all, my apologies for the long silence friends. There have been many news since the last post here, but worry not! Things are still happening and moving along. So let me list the updates here: Raptus has become mainly a 1 man operation. Yes, that’s me, Bernardo, nice to meet you. Sam will be helping out when he can, and so will other friends, but I’m gonna be the main engine now. I will be looking for...
You’re such a nerd B. vol03: Lets talk about deep things (like Depth Textures)
DISCLAIMER:As previously stated, these are dev tutorials and blogs, created mainly for fun and research. Some of it you might find useful, and some of it might be terrible. I had to investigate and concoct some solutions without really knowing if there is a more efficient way to solve the problems, so if you know better, let me know. In any case, I hope someone finds this useful 😉 Ok! I’m late! But I think that’s ok, I...
You’re such a nerd B. vol02: Multiple Cameras and Shader Magicks
DISCLAIMER:As previously stated, these are dev tutorials and blogs, created mainly for fun and research. Some of it you might find useful, and some of it might be terrible. I had to investigate and concoct some solutions without really knowing if there is a more efficient way, so if you know better, let me know. I hope someone finds this useful 😉 I said I’d be back! And although I tend to take longer than I...
You’re such a nerd B. vol01: Procedural Geometry in Unity
DISCLAIMER:This is a dev blog, which means the topics here could be a bit dry, I might ramble a wee bit, I’ll probably show some messy code that will definitely require improvement, and I will experiment with UTTERLY USELESS stuff. This is me playing around with things that I may not fully understand yet, and I’m definitely inviting anyone who knows better into the conversation. I also hope it can help out some...