Raptus Games is Live!
Welcome to our website. Stay tuned for more updates on all our products. Cheers Raptus Team.
It has been a long time coming, but the game I’ve been working on ALL THESE YEARS is finally coming out – you read that right – OCT 1st, 2024! And Look, we even got a site on IGN! If you’d like to learn more about the game, Wishlist or soon buy, please visit the steam page, follow me on twitter / X, and join the discord (or if you want to COVER the game, check out our PRESS page). What now? I am currently working on polishing any final details and looking into bringing the game to other console platforms (and officially Mac – Linux) early next year. What about Steamdeck? RogAlly? Others? I have been extensively testing the game on my handheld pc, and I believe the game should run very nicely on the STEAM DECK. Sadly, I have no access to official steam deck verification yet, but I trust that once it’s available, it will be certified for the lil device. Until OCT 3rd – people will also be able to pay whatever they want for the game at ITCH.io [HERE] – This is the same game available on steam, except without the achievements. My plan was to do this on STEAM too, but Valve doesn’t allow “untrusted” publishers to pull that sort of shenanigans.I will also upload a MAC version on ITCH which is untested, so keep that in mind. And in the future? I am planning to make some videos – articles about the whole process, I’m sure people could get some use out of the more practical experience, so keep an eye out for more on the game and Raptus Games in general. Getting to this point is very weird and it makes me a bit emotional.The main thing is, big thanks to everyone who has been supporting me through all these years!I’m really proud of NBB.exe, and I hope people will be able to appreciate...
It has been a very long time, much longer than planned. And many changes both in life and in game have come to pass. But! Yes, you read that right! NBB is finally feature complete. So other than a few kinks and adjustments, I have been producing marketing material and getting ready to implement potential future platform specific requirements. That means that while the game is “COMPLETE” it is very likely that it won’t actually be out for a few more months. In the meantime, I will be considering: Self-publishing Very tempting, but also very risky. The problem of discoverability and my lack of games media network is truly terrifying. 8+ years of development are a lot and it would be very sad to see it flicker out without any fanfare. Also very time consuming, as I’d have to go through the certification process on my own again, and that’s a prospect I really want to avoid. Looking for a publisher I’ve been building media and pitching to a few publishers that I feel could appreciate NBB. This is also rather nerve racking, because being ignored by publisher sets a terrifying precedent. But truth is that it’s very hard to know how one breaks through without some sort of insider contact, and I sadly haven’t really had the opportunity to network in those circles. I have to acknowledge my own mistake here, because I probably should have developed a more finalized vertical slice of the game to pitch BEFORE going and finishing the whole thing. But the clockwork interconnected nature of the game made this much harder to achieve. Either way, there’s still a lot of work to do. But on a personal note, it feels very strange. I’ve been working on NBB for such a long time, and it’s over? It’s obviously not really over. But I’m kind of stuck here waiting and hoping, unsure of what would be the best step going forward. I really hope NBB can resonate with people, because A LOT of work has gone into it. But I am quite aware of its flaws, as the game iterated so many times into its current form. Anyhow! Here’s the trailer I made.Let me know what you think! Thanks to everyone who has been helping me get to this point with the game.I’m very proud...
Welcome to our website. Stay tuned for more updates on all our products. Cheers Raptus Team.