This week at Raptus Games
CODE: Well Chris and Bernardo have been adding the new improvements in Draw. Chris completely revamped the store store system and the customizable components. We are implementing new UI interaction, new items, and a new level. And as per usual we’ve been doing general bug fixing (rare bullet collision glitches).
ART: the team is finishing the new level (Hope it impresses you all), and adding all sorts of awesome things for the new characters; Ruby and Bones are almost ready to join the fight! Sam and Jake have been making things bling, and there are some awesome new special effects and scene objects. Also in a more technical side, we have been instancing and creating the collision mesh for the new level.
THE PEOPLE: Dave is the editor of the new gaming news website GameBeholder.com and Bernardo has been working on the web designing for that as well. He has also been touching up this site, you can also leave comments here now, so feel free to let us know what you think.
We’re all very excited and preparing for the big Draw 2.0 launch, which is happening very soon.
Stay tuned for more news!