This week on Raptus Games!

SO! we have been keeping radio silence for too long!

and since we are in the verge of releasing some new awesomenesses, I thought it would be good to tell you all what we have been up to (which is much).

I (Bernardo) got into a science based gamejam organized by the govmt. in Chile a few weeks ago, we did a game about Extremophiles which ended up as some surreal mix between flow and starfox…  the resulting games are currently being shown at the Exposition center in “La Moneda”, so if you are around and you have a minute, you can check out the dozen cool ideas that came out of there.
Anyhow, I know not many of you are in CHILE,  so there is VIDEO! Magical images from the cloud! check out what went down clicking the contraption below with your mouse! there’s even a few shots of my superbly handsome countenance.
YouTube Preview Image
I’ll try to get a web version of our game up here so you guys can have a look.

On other news, Sam and our super secret Bugtus team have been polishing yet another project that is heading your way soon, but I cant say much about that one yet.
Sam and I are both currently working as fast as we can to finish our next iOS game codenamed BARREL BLAST, as we have for the last year…
We are at a state of polishing UI and finishing level creation.

But it is awesome,
and mr. MoneyCat approves:

Work slave! work! Work slave! work!

Other than that I’ve been working on a realtime GI solution and a Voxellizer for unity, without too many results quite yet.. but when we have something to show, I’ll share it with the nets.

Well I’ll try to keep y’all updated with all sorts of news about our dev and about everything else interesting.

B out

Author: Bernardo

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