This week at Raptus Games
Lately in my life, I’ve been realizing that time has been passing faster, or that I’ve been seemingly achieving less in the same span of time. I suppose this is a pretty common happening though, with the momentous age of 30 (which I’ll be reaching this week) my own mortality becomes increasingly evident. So I’ve been planning to post an update for a while, and haven’t been able to get around to actually...
A most exhausted post.
Well yeah! It has been a long while since my last update… More than a month it seems. So it’s time for news! As you may or may not know, we ordered one of those fancy Oculus Rift v.2 DevKits. And I managed to put my order in for the first batch, so our very exciting new piece of hardware has already arrived to the exotic lands of Chile… But sadly the post office here is the model of dysfunctional bureaucracy, so...
What’s going on?!
Well as you may have noticed, we’re making changes. To be honest, I kinda broke our last wordpress theme, and I wanted to try out this new one, so I made some adjustments… and Behold! Newness! Yeah, it’s still a little iffy, I know, I still have to adjust a few things. But I hope you all like the general feel of it. A few things are happening in the development corner as well. First off, we finally got our very own...
You’re such a nerd B. vol03: Lets talk about deep things (like Depth Textures)
DISCLAIMER:As previously stated, these are dev tutorials and blogs, created mainly for fun and research. Some of it you might find useful, and some of it might be terrible. I had to investigate and concoct some solutions without really knowing if there is a more efficient way to solve the problems, so if you know better, let me know. In any case, I hope someone finds this useful 😉 Ok! I’m late! But I think that’s ok, I...
You’re such a nerd B. vol02: Multiple Cameras and Shader Magicks
DISCLAIMER:As previously stated, these are dev tutorials and blogs, created mainly for fun and research. Some of it you might find useful, and some of it might be terrible. I had to investigate and concoct some solutions without really knowing if there is a more efficient way, so if you know better, let me know. I hope someone finds this useful 😉 I said I’d be back! And although I tend to take longer than I...
You’re such a nerd B. vol01: Procedural Geometry in Unity
DISCLAIMER:This is a dev blog, which means the topics here could be a bit dry, I might ramble a wee bit, I’ll probably show some messy code that will definitely require improvement, and I will experiment with UTTERLY USELESS stuff. This is me playing around with things that I may not fully understand yet, and I’m definitely inviting anyone who knows better into the conversation. I also hope it can help out some...