Super Blast Deluxe coming at you on PS4!
It is finally done! Super Blast Deluxe is now on the PlayStation 4 as a Digital Download. You can get it HERE! Sadly this is only on the US store right now, but it should be Cross buy with the PSVita version. [I’m currently working on making sure it is correctly set up] The game debuted almost a year ago on the PSVita, as a revamped and expanded version of our mobile game Tap & Blast and  I’m really proud of the...
Long time no news.
Well first of all, my apologies for the long silence friends. There have been many news since the last post here, but worry not! Things are still happening and moving along. So let me list the updates here: Raptus has become mainly a 1 man operation. Yes, that’s me, Bernardo, nice to meet you. Sam will be helping out when he can, and so will other friends, but I’m gonna be the main engine now. I will be looking for...
Raptus @GDC 2016
YES! it is true! It is me! your favorite programmer! Right? Anyhow, the news is that I’ll be around GDC in Sunny San Francisco this next week, I’m already at the location, and I can report with 99% accuracy that it is not all that sunny and actually rather wet. We won’t really be showing anything, but we are hoping to set up some cool projects in motion, and I’m quite excited to see cool things and meet more...
SUPER BLAST DELUXE
COMING TO PLAYSTATION VITA : FEBRUARY 16th! [TBA in other territories] Both Sam and I are really excited to see this definitive edition of our Barrel Blasting game make it to the Vita, it has been a lot of work, but it’s exciting just to have it release in a console that we believe is a good match for the game. We really hope all of you will enjoy it. Prepare to Blast with Red the Imp! Join him in his mission to light up the...
SCREENSHOT FRIDAY August 28
I promised! so here it is!! this is mostly an early in-engine concept of our new upcoming project!! We can’t say anything else but we will keep you posted 😀...
August update
Yes, I know, this is unacceptable, I’ve already promised several times that I’d update more often, but sadly we get awfully busy with various projects, and it feels more urgent for me to dive head first into development, so sadly our PR department suffers. I think I’ll try to implement a screenshot/video Friday, so you guys don’t have to read through my long winded explanations and instead you get to see the...